![]() ![]() The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. If the target can’t attack, it does nothing on its turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. Hit: 2 (1d6 − 1) piercing damage.Įye Rays. ![]() Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
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